Austin
Admin
Posts: 83
Habboon Name: Spiftec
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Post by Austin on Jun 29, 2019 0:29:50 GMT -5
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Austin
Admin
Posts: 83
Habboon Name: Spiftec
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Post by Austin on Jun 29, 2019 0:49:38 GMT -5
[/li] [li]Due to their connection with their artifact, they have enhanced strength, durability, and speed (0.5 ton strength and durability, 40mph if worked up to it)[/li] [li]Able to summon their artifact to their person at any time. This can either be via it teleporting to them, or moving physically through the air until it reaches their hands.[/li] [li]The artifacts are magical in nature meaning they cannot be easily destroyed. If they are sharp, they will not go dull. If they are metal, they will not scratch.[/li] [li]Artifacts are typically found to have four attributes: a primary, a sub-primary, a secondary, and a tertiary. You can select one ability from each attribute on the list below: [/i] [li] Super Strength/Durability:[/li] Provides the user with an additional 1 ton of strength and durability above their current level.[li] Super Regeneration:[/li] Allows the user to heal from even life threatening or severe injuries in two minutes or less.[li] Telekinesis:[/li] Can lift non-organic objects up to a combined weight of 0.5 ton. Additionally the user can use telekinesis on themselves to fly or float. They can push or pull organic beings to or from them.[li] Telepathy:[/li] Able to communicate telepathically and read the thoughts of those around them. Can project memories to others and vice versa.[li] Consciousness:[/li] Their artifact has a mind of its own and can move and act without your direct command. This works even when the Chosen is otherwise incapacitated.[li] Elasticity:[/li] The user is able to stretch, bend, or manipulate their body to various shapes. Kinetic impacts are less effective as their body simply absorbs and caves with the blows.[li] Size Variability:[/li] Can shrink to the size of one inch, or grow to the size of 12 feet with an extra 0.5 durability and strength. When shrunk their strength and durability heavily scales down. There is a 2 minute time limit between shifts. Can shift back to normal size at any time.[li] True Sight:[/li] Allows the user to shuffle through night vision, thermal vision, telescopic vision, X-ray vision, and a unique vision that causes magical beings or items to glow in a 50 meter radius through anything but void ash[li] Doppelgangers:[/li] Can create two clones of themselves with the same strength and durability as them, as well as non-magical copies of their artifact. If the clone takes substantial injury they will disappear. Clones that are destroyed in combat take 10 minutes to be able to be made again.[/ul]
- Sub-Primary Attributes:
- Super Dash:
[/i] [li] Minor Telekinesis:[/li] Can lift non-organic objects up to a combined weight of 500lbs. Additionally the user can use telekinesis on themselves to fly or float. They can push or pull organic beings to or from them.[li] Blinking:[/li] Grants the ability for the user to teleport anywhere they can physically see. There is a cooldown of one minute between blinks.[li] Active Camo:[/li] Renders the user a form of invisibility. It doesn't grant complete invisibility but instead bends light around them almost seamlessly. Think active camo from Halo.[li] Enhanced Strength/Durability:[/li] Provides the user with an additional 0.5 ton of strength and durability above their current level.[li] Enhanced Senses:[/li] Increases the chosen's sense of smell and hearing. They are able to hear whispers from across the room clearly if they are paying attention. They can smell a person's unique scent to track similar to a hound.[li] Water Breathing:[/li] Allows the chosen to breathe under water just as easily as on land. While under water they grow fins on their skin to help them swim faster.[li] Intangibility:[/li] The chosen is capable of becoming completely intangible. When they become intangible they lose the ability to see, hear, smell, and breathe.[li] Animal Form:[/li] Gives the ability for the chosen to turn into ONE animal of their choosing. They can switch between their animal form and human form at will.[li] Passive Healing:[/li] The Chosen is capable of healing themselves at a faster rate than a normal human. Small wounds heal almost instantly and moderate wounds heal within five minutes. Large and life threatening wounds will not heal effectively.[/ul][/ul][/ul][/quote] [/i] [li] Lightning Enchantment:[/li] Artifact can encase itself in, or expel lightning. The lightning produced by the artifact cannot shock the user.[li] Frost Enchantment:[/li] Artifact can encase itself in, or expel ice to create simple constructs or blasts. The ice produced by the artifact cannot freeze the user.[li] Superior Edge:[/li] Allows a blade of an artifact to have a perfectly sharp edge. It will be able to cut through any non-magical physical object as easy as a knife through butter.[li] Shock Absorbent:[/li] The artifact absorbs all kinetic impacts dealt to it and distributes it evenly so it doesn't have an effect.[li] Super Heated:[/li] Can be activated to glow a bright orange and gives off heat. The artifact can melt through metal slowly similar to a lightsaber.[li] Concussive Blasts:[/li] The user is able to send sonic blasts of concussive force from their artifact. It has the ability to knock back people or objects it is focused on.[li] Poison/Venom/Toxin Immunity:[/li] The user is immune to all poisons, venoms, and toxins. Any attempt against them will have no effect.[li] Element-Proof:[/li] Makes the user immune to heat and cold as well as immunity to lightning, ice, and fire. They can still feel heat and cold, but nothing hotter or colder than being mildly warm or cool.[li] Detect:[/li] Artifact will glow a color of user's choice when they are in immediate danger or if someone is actively lying to them. This does not grant them enhanced reaction time if they could not otherwise dodge an attack.[/ul][/ul][/quote] [/i] [li] Changling:[/li] Can appear as one thing but turn into another; like a pen into a sword or a ring into a gauntlet. It cannot be a weapon that turns into another weapon. Objects must be of similar size or shape.[li] Animated:[/li] Can move with the user's command as long as they're holding it. EX: chains moving like snakes[li] Regenerating Ammunition:[/li] Only works for range artifacts such as bows/crossbows. When the bow is pulled back an arrow will form in the string to be fired. Arrows are formed as normal steel-tipped.[li] Optics:[/li] Allows user to see what their artifact would be able to see in its position no matter where it is in the world, but they cannot see out of their normal eyes while utilizing this ability.[li] Artifact Duplication:[/li] The user can make an exact copy of their artifact with the same abilities on it for a max of 15 minutes. They cannot do this again for another hour.[li] Tracking:[/li] Able to place an invisible tag on a person or object with a touch. Once tagged the user can track the person or object within a one mile radius and can see the tag through walls or obstacles. Only one tag can be placed at a time.[li] Rubberband:[/li] The user is able to teleport anywhere in eye sight for a split second before being ruberbanded back to the spot they teleported from. In terms of roleplay this time will allow for one action before teleporting back.[li] Deadeye:[/li] The user can change the trajectory of their artifact after throwing it. This can cause the artifact to bend around corners or make changes in direction it would be otherwise incapable of doing. It only has the momentum of the throw and can't change more than one direction per throw.[li] Projectile Ward:[/li] The user can summon a ward in front of them to absorb any projectile attack both physical and magical. It can only stay up for 10 seconds at a time and has a 30 second cool down.[li] Artifact Teleportation:[/li] The user is capable of teleporting to the artifact at will regardless of where the artifact is located.[/ul][/ul][/quote][/li][/ul][/quote][/li] [li]Due to their connection with their artifact, they have enhanced strength, durability, and speed (1 ton strength and durability, 60mph if worked up to it)[/li] [li]If the Chosen is killed by supernatural means (with the exception of spellcasters), they will come back to life within 30 minutes of death[/li] [li]Able to summon their artifact to their person at any time. This can either be via it teleporting to them, or moving physically through the air until it reaches their hands.[/li] [li]The artifacts are magical in nature meaning they cannot be easily destroyed. If they are sharp, they will not go dull. If they are metal, they will not scratch.[/li] [li]Artifacts are typically found to have four attributes: a primary, a sub-primary, a secondary, and a tertiary. You can select one ability from each attribute on the list below: [/i] [li] Super Strength/Durability:[/li] Provides the user with an additional 1 ton of strength and durability above their current level.[li] Super Regeneration:[/li] Allows the user to heal from even life threatening or severe injuries in two minutes or less.[li] Telekinesis:[/li] Can lift non-organic objects up to a combined weight of 0.5 ton. Additionally the user can use telekinesis on themselves to fly or float. They can push or pull organic beings to or from them.[li] Telepathy:[/li] Able to communicate telepathically and read the thoughts of those around them. Can project memories to others and vice versa.[li] Consciousness:[/li] Their artifact has a mind of its own and can move and act without your direct command. This works even when the Chosen is otherwise incapacitated.[li] Elasticity:[/li] The user is able to stretch, bend, or manipulate their body to various shapes. Kinetic impacts are less effective as their body simply absorbs and caves with the blows.[li] Size Variability:[/li] Can shrink to the size of one inch, or grow to the size of 12 feet with an extra 0.5 durability and strength. When shrunk their strength and durability heavily scales down. There is a 2 minute time limit between shifts. Can shift back to normal size at any time.[li] True Sight:[/li] Allows the user to shuffle through night vision, thermal vision, telescopic vision, X-ray vision, and a unique vision that causes magical beings or items to glow in a 50 meter radius through anything but void ash[li] Doppelgangers:[/li] Can create two clones of themselves with the same strength and durability as them, as well as non-magical copies of their artifact. If the clone takes substantial injury they will disappear. Clones that are destroyed in combat take 10 minutes to be able to be made again.[/ul]
- Sub-Primary Attributes:
- Super Dash:
[/i] [li] Minor Telekinesis:[/li] Can lift non-organic objects up to a combined weight of 500lbs. Additionally the user can use telekinesis on themselves to fly or float. They can push or pull organic beings to or from them.[li] Blinking:[/li] Grants the ability for the user to teleport anywhere they can physically see. There is a cooldown of one minute between blinks.[li] Active Camo:[/li] Renders the user a form of invisibility. It doesn't grant complete invisibility but instead bends light around them almost seamlessly. Think active camo from Halo.[li] Enhanced Strength/Durability:[/li] Provides the user with an additional 0.5 ton of strength and durability above their current level.[li] Enhanced Senses:[/li] Increases the chosen's sense of smell and hearing. They are able to hear whispers from across the room clearly if they are paying attention. They can smell a person's unique scent to track similar to a hound.[li] Water Breathing:[/li] Allows the chosen to breathe under water just as easily as on land. While under water they grow fins on their skin to help them swim faster.[li] Intangibility:[/li] The chosen is capable of becoming completely intangible. When they become intangible they lose the ability to see, hear, smell, and breathe.[li] Animal Form:[/li] Gives the ability for the chosen to turn into ONE animal of their choosing. They can switch between their animal form and human form at will.[li] Passive Healing:[/li] The Chosen is capable of healing themselves at a faster rate than a normal human. Small wounds heal almost instantly and moderate wounds heal within five minutes. Large and life threatening wounds will not heal effectively.[/ul][/ul][/ul][/quote] [/i] [li] Lightning Enchantment:[/li] Artifact can encase itself in, or expel lightning. The lightning produced by the artifact cannot shock the user.[li] Frost Enchantment:[/li] Artifact can encase itself in, or expel ice to create simple constructs or blasts. The ice produced by the artifact cannot freeze the user.[li] Superior Edge:[/li] Allows a blade of an artifact to have a perfectly sharp edge. It will be able to cut through any non-magical physical object as easy as a knife through butter.[li] Shock Absorbent:[/li] The artifact absorbs all kinetic impacts dealt to it and distributes it evenly so it doesn't have an effect.[li] Super Heated:[/li] Can be activated to glow a bright orange and gives off heat. The artifact can melt through metal slowly similar to a lightsaber.[li] Concussive Blasts:[/li] The user is able to send sonic blasts of concussive force from their artifact. It has the ability to knock back people or objects it is focused on.[li] Poison/Venom/Toxin Immunity:[/li] The user is immune to all poisons, venoms, and toxins. Any attempt against them will have no effect.[li] Element-Proof:[/li] Makes the user immune to heat and cold as well as immunity to lightning, ice, and fire. They can still feel heat and cold, but nothing hotter or colder than being mildly warm or cool.[li] Detect:[/li] Artifact will glow a color of user's choice when they are in immediate danger or if someone is actively lying to them. This does not grant them enhanced reaction time if they could not otherwise dodge an attack.[/ul][/ul][/quote] [/i] [li] Changling:[/li] Can appear as one thing but turn into another; like a pen into a sword or a ring into a gauntlet. It cannot be a weapon that turns into another weapon. Objects must be of similar size or shape.[li] Animated:[/li] Can move with the user's command as long as they're holding it. EX: chains moving like snakes[li] Regenerating Ammunition:[/li] Only works for range artifacts such as bows/crossbows. When the bow is pulled back an arrow will form in the string to be fired. Arrows are formed as normal steel-tipped.[li] Optics:[/li] Allows user to see what their artifact would be able to see in its position no matter where it is in the world, but they cannot see out of their normal eyes while utilizing this ability.[li] Artifact Duplication:[/li] The user can make an exact copy of their artifact with the same abilities on it for a max of 15 minutes. They cannot do this again for another hour.[li] Tracking:[/li] Able to place an invisible tag on a person or object with a touch. Once tagged the user can track the person or object within a one mile radius and can see the tag through walls or obstacles. Only one tag can be placed at a time.[li] Rubberband:[/li] The user is able to teleport anywhere in eye sight for a split second before being ruberbanded back to the spot they teleported from. In terms of roleplay this time will allow for one action before teleporting back.[li] Deadeye:[/li] The user can change the trajectory of their artifact after throwing it. This can cause the artifact to bend around corners or make changes in direction it would be otherwise incapable of doing. It only has the momentum of the throw and can't change more than one direction per throw.[li] Projectile Ward:[/li] The user can summon a ward in front of them to absorb any projectile attack both physical and magical. It can only stay up for 10 seconds at a time and has a 30 second cool down.[li] Artifact Teleportation:[/li] The user is capable of teleporting to the artifact at will regardless of where the artifact is located.[/ul][/ul][/quote][/li][/ul][/quote]
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