Austin
Admin
Posts: 83
Habboon Name: Spiftec
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Post by Austin on Jan 9, 2020 22:07:12 GMT -5
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Austin
Admin
Posts: 83
Habboon Name: Spiftec
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Post by Austin on Jan 9, 2020 22:07:57 GMT -5
[nospaces] [attr="class","beastiary"] [attr="class","title"]AUGUREY* [attr="class","header-common"]X [attr="class","content"] [attr="class","creatureimg"] A thin and mournful looking magical bird. It looks somewhat like a small underfed vulture in appearance, with greenish black feathers and a sharp beak. It is native to Great Britain and Ireland, but is now more commonplace across all of Europe and some parts of North America. They are known for their mournful cries which are used to predict thunderstorms as well as a death. Often times the two get confused for one another, making their predictions less effective. [attr="class","beastiary"] [attr="class","title"]BASILISK [attr="class","header-legendary"]XXXXX [attr="class","content"] [attr="class","creatureimg"] A reptilian creature that can measure up to 20 feet in length. They look similar to large snakes, however the top of their scales have large spikes protruding from them. The basilisk’s eyes glow blue at all times, though most do not see it and live. Basilisks thrive in arid, temperate, or tropical climates. They lair in caves or other sheltered sites. Most often, basilisks are encountered underground. Basilisks are ponderous for hunting creatures, but they needn't chase prey. Meeting a basilisk's supernatural gaze can be enough to affect a rapid transformation, transforming a victim into porous stone. Basilisks, with their strong jaws, are able to consume the stone. The stone returns to organic form in the basilisk's gullet. [attr="class","beastiary"] [attr="class","title"]BEHEMOTH [attr="class","header-titan"]XXXXX [attr="class","content"] [attr="class","creatureimg"] An astronomically large creature of legendary status and proportion. It is one of the four Titan-level beasts in the known mythical world. The Behemoth is said to be a mixture of a rhinoceros, elephant, and bull all rolled into one creature that stands hundreds of feet tall if legends are to be believed. The stomping of its feet can create such powerful tremors in the Earth that it can be mistaken for a powerful earthquake. It possesses immeasurable strength and durability, making it a borderline invincible monstrosity to be avoided at all costs. [attr="class","beastiary"] [attr="class","title"]BULLYWUG [attr="class","header-common"]XXX [attr="class","content"] [attr="class","creatureimg"] A frog-like amphibious humanoid standing around 3 feet tall that lives in small clans of their own kind. They must keep their skin constantly moist, and due to this are usually found in marshes or swamps. Their tongues are coated in a paralytic saliva that they use as a projectile attack for hunting and defense. If the saliva makes contact with skin, it can cause full body paralysis in fifteen minutes. [attr="class","beastiary"] [attr="class","title"]BUGBEAR [attr="class","header-uncommon"]XXX [attr="class","content"] [attr="class","creatureimg"] A large humanoid creature measuring around 7 feet tall, and is covered in thick fur with large pointed ears. They are native to North America and are very territorial creatures. It is believed they are where the legend of Big Foot originated from due to their similar appearance. These creatures are typically travel alone, making them easier to deal with. [attr="class","beastiary"] [attr="class","title"]CENTAUR [attr="class","header-common"]XX [attr="class","content"] [attr="class","creatureimg"] A creature with the lower half of a horse and the upper half of a man. Despite their appearance, they are not on par with human intellect. Centaurs avoid conflict, but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Centaur tribes range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use tents. [attr="class","beastiary"] [attr="class","title"]CHIMERA [attr="class","header-legendary"]XXXXX [attr="class","content"] [attr="class","creatureimg"] A typical specimen has the hindquarters of a large goat, the forequarters of a lion, and the leathery wings of a wyvern, along with the heads of all three of those creatures. The monster likes to surprise its victims, swooping down from the sky arid engulfing prey with its fiery breath before landing. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death. These three aspects drive a chimera to stake out a territory that is as large as 10 miles wide. It preys on wild game, viewing more powerful creatures as rivals to be humiliated and defeated. [attr="class","beastiary"] [attr="class","title"]COCKATRICE* [attr="class","header-common"]X [attr="class","content"] [attr="class","creatureimg"] The cockatrice looks like a hideous hybrid of lizard, bird, and bat. These omnivores have a diet that consists of berries, nuts, flowers, and small animals such as insects, mice, and frogs- things they can swallow whole. They can be found in most forests and farmlands as pests. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck, however it is no more harmful than a rooster. [attr="class","beastiary"] [attr="class","title"]CYCLOPS [attr="class","header-uncommon"]XXXX [attr="class","content"] [attr="class","creatureimg"] Cyclopes are one-eyed giants that live out a meager existence in wild lands. They can be anywhere from 15-20 feet tall. Isolationists by nature, they avoid contact with other races and try to drive away strangers in their territory. They prefer to dwell alone or in small family groups, lairing in caves, ruins, or rough structures of dry stone construction they build themselves. A cyclops keeps its herd animals with it at night, sealing the entrance to its home with boulders to let it serve double duty as a barn. Although they are a terrifying threat in combat due to their size and strength, they can often be tricked by clever foes. Cyclopes can be cowed and awed by obvious displays of magic. Rustics with little exposure to magic, they can be deceived into mistaking a warlock, cleric, or other caster for a powerful divine figure. However, their sense of pride causes them to react with vengeful, bloodthirsty violence once they learn that the individual they assumed was a "god" is a mere mortal. [attr="class","beastiary"] [attr="class","title"]DIREWOLF** [attr="class","header-common"]XX [attr="class","content"] [attr="class","creatureimg"] Large wolves the size of ponies. They are made of almost pure muscle and hunt in small packs between 4-6. They are territorial animals that avoid human interaction unless they are threatened, or if food supplies are low and they are starving. Direwolves can be found across the world in dense areas of forest. [attr="class","beastiary"] [attr="class","title"]DOPPELGANGER [attr="class","header-rare"]X [attr="class","content"] [attr="class","creatureimg"] Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise. Few creatures spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race. A doppelganger's adopted form allows it to blend into almost any group or community, but its transformation doesn't impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature's surface thoughts, allowing it to glean that creature's name, desires, and fears, along with a few scattered memories. Doppelgangers are not an aggressive species and will do almost anything else before resorting to violence. [attr="class","beastiary"] [attr="class","title"]GHOUL [attr="class","header-common"]XXX [attr="class","content"] [attr="class","creatureimg"] Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it can't feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that compels them to consume. A ghoul's undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. 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Austin
Admin
Posts: 83
Habboon Name: Spiftec
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Post by Austin on Jan 9, 2020 22:08:36 GMT -5
[nospaces] [attr="class","beastiary"] [attr="class","title"]GIANT [attr="class","header-uncommon"]XXXX [attr="class","content"] [attr="class","creatureimg"] Humanoid creatures that range between 15-20 feet in height. Unlike their cyclops brothers, giants are more social creatures; often forming small tribes. Giants have different appearances based on their environment which can be anything from roaming hills to dense tundra. Giants are not very intelligent creatures, and as such can be worked to aggression easier. Whilst Cyclops like magic, giants despise it. These beings are extremely strong and durable, but they do not pose a large threat if they are not provoked. [attr="class","beastiary"] [attr="class","title"]GORGON [attr="class","header-legendary"]XXXXX [attr="class","content"] [attr="class","creatureimg"] A gorgon is a large bull the size of an elephant. Few creatures that encounter a gorgon live to tell about it. Its body is covered in iron plates, and its nostrils fume with green vapor. A gorgon's iron plates range from steely black to gleaming silver, but this natural armor in no way hinders its movement or mobility. The oils of its body lubricate the armor. A sick or inactive gorgon gathers rust like fungus or mange. When a rusty gorgon moves, its plates squeal as they rub together. When a gorgon spots potential prey, it charges with a hideous clamor of metal on metal. When the gorgon hits, it pulverizes the foe and sends its sprawling, then tramples it to death with its cruel hooves. Faced with multiple foes, the gorgon exhales its deadly vapor to overcome the creatures it touches by shutting down their motor skills. If pierced by a gorgon’s horn, the creature will be cursed and slowly turn to stone. When it grows hungry, it smashes its petrified prey to rubble and uses its strong teeth to grind the stone into a powder that provides nourishment. The crisscrossing network of trampled trails and splintered trees that surrounds a gorgon lair is strewn with the uneaten fragments of its shattered foes. [attr="class","beastiary"] [attr="class","title"]GRIFFON*** [attr="class","header-rare"]XXXX [attr="class","content"] [attr="class","creatureimg"] Ferocious avian carnivores with the muscular bodies of lions and the head, forelegs, and wings of eagles. When they attack, griffons are as swift and deadly as eagles, even as they strike with a lion's savage might and grace. Griffons hunt in small prides, flying high over plains and forests near their rocky cliff-side aeries. Herd animals and horses are the prey they crave above all others, though they also hunt and kill hippogriffs. When it spots horses, a griffon screeches to alert its pride mates, which descend quickly toward their prey. Griffons lair in high rocky clifftops, building their nests from sticks, leaves, and the bones of their prey. Once griffons establish a territory, they remain in that area until the food supply has been exhausted. Aggressive and territorial, griffons engage in brutal aerial combat to defend their aeries, tearing and shredding the wings of flying intruders to send them spiraling to the ground. Creatures that climb to a griffon's lair are plucked from the cliffs and eaten, or are knocked from the heights to go tumbling to their deaths. [attr="class","beastiary"] [attr="class","title"]HARPY [attr="class","header-uncommon"]XXX [attr="class","content"] [attr="class","creatureimg"] A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone club make it a formidable threat in combat. Harpies haunt bleak coastal cliffs and other places hazardous to non-flying creatures. Harpies have no interest in a fair fight, and they never attack unless they have a clear advantage. If a fight turns against a harpy, it lacks the cunning to adapt and will flee and go hungry rather than risk straight-up combat. When they attack, harpies play with their food, delighting in the "music" their victims make as they scream. A harpy takes its time dismembering a helpless foe and can spend days torturing a victim before the merciful end. [attr="class","beastiary"] [attr="class","title"]HELL HOUND [attr="class","header-rare"]XX [attr="class","content"] [attr="class","creatureimg"] Monstrous, fire-breathing fiends that take the form of powerful dogs. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature's remains in a billowing eruption of smoke and blazing embers, leaving nothing behind but scorched tufts of black fur. These creatures only target and hunt those that have committed atrocious acts of evil, which they tear apart and seemingly send to a fiery hell – hence how they got their names. [attr="class","beastiary"] [attr="class","title"]HIPPOCAMPUS** [attr="class","header-uncommon"]X [attr="class","content"] [attr="class","creatureimg"] A horse of the sea with the front half that of a horse, and the back half that of a fish. It is found in the oceans around the world, and hunts small schools of fish and plankton. These creatures tend to stay away from humans and mortals. However, they have been known to save drowning sailors, and defend shipwrecked crews from sharks. [attr="class","beastiary"] [attr="class","title"]HIPPOGRIFF** [attr="class","header-uncommon"]XX [attr="class","content"] [attr="class","creatureimg"] Loyal creatures that possess the wings and forelimbs of an eagle, the hindquarters of a horse, and a head that combines the features of both animals. Reclusive and omnivorous, hippogriffs mate for life and seldom venture more than a few miles from their nest. When defending its mate or its young, a hippogriff fights to the death. Hippogriffs don't lay eggs, but give birth to live young. Hippogriffs are peaceful but proud creatures, and will only attack out of aggression if they feel they are disrespected. They have been known to defend humans from other creatures of prey should they deem them worthy. [attr="class","beastiary"] [attr="class","title"]HOMUNCULUS* [attr="class","header-common"]X [attr="class","content"] [attr="class","creatureimg"] A homunculus is a construct of multiple animals and arcana created through a mystical bond. A master can have only one homunculus at a time (attempts to create another one always fail), and when its master dies, the homunculus also dies. They are no bigger than 2 feet in height and are normally a mixture of random animals. A homunculus inherits what the master knows, including all the languages the master can speak and read. [attr="class","beastiary"] [attr="class","title"]HYDRA [attr="class","header-titan"]XXXXX [attr="class","content"] [attr="class","creatureimg"] An astronomically large creature of legendary status and proportion. It is one of the four Titan-level beasts in the known mythical world. The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can be severed, the hydra magically regrows ' them in short order. It is said to be hundreds of feet tall if legends are to be believed. The hydra is an extremely vicious and dangerous creature, and should be avoided at all costs. [attr="class","beastiary"] [attr="class","title"]IMP* [attr="class","header-common"]X [attr="class","content"] [attr="class","creatureimg"] A devious red-skinned demonic looking creature standing around a foot tall. These creatures get their purpose in life by performing annoying tricks and pranks on humans. They do this by utilizing small bursts of arcane energy. Their pranks are mostly harmless and can range from hiding car keys to throwing balls of water. [attr="class","beastiary"] [attr="class","title"]JACKALOPE* [attr="class","header-common"]X [attr="class","content"] [attr="class","creatureimg"] A rabbit with horns of a deer. It is often thought to bring good luck if it crosses your path. It lives in forests along North America. Jackalopes are skittish creatures that typically run from human interaction. However, there have been cases of domestication attempts recorded. [attr="class","beastiary"] [attr="class","title"]KELPIE [attr="class","header-uncommon"]XXX [attr="class","content"] [attr="class","creatureimg"] A shape-shifting water entity native to rivers and lakes. Able to take any form, a Kelpie usually chooses that of a horse with a bulrush mane. After luring unwary travelers onto their backs, they drag them underwater and eat them, allowing the entrails to float to the surface of the water. They are not much of a threat if the traveler avoids going into the water. 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Austin
Admin
Posts: 83
Habboon Name: Spiftec
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Post by Austin on Jan 9, 2020 22:09:24 GMT -5
[nospaces] [attr="class","beastiary"] [attr="class","title"]KRAKEN [attr="class","header-legendary"]XXXXX [attr="class","content"] [attr="class","creatureimg"] A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and wrecked ships. Whole nations quake in fear when the kraken emerges from its dark demesne, and even in the middle of the deepest oceans, storms rise or abate according to its will. The kraken is a primeval force that obliterates the greatest achievements of civilization as if they were castles in the sand. Its devastating attacks can destroy ocean trade and halt communication between coastal cities. An ominous darkness presages a kraken's attack, and a cloud of inky poison colors the water around it. Not even landlocked surface dwellers are safe from a kraken's wrath. Krakens can breathe air as easily as water, and some crawl up rivers to nest in freshwater lakes, destroying cities and towns along the way. [attr="class","beastiary"] [attr="class","title"]LEVIATHAN [attr="class","header-titan"]XXXXX [attr="class","content"] [attr="class","creatureimg"] An astronomically large creature of legendary status and proportion. It is one of the four Titan-level beasts in the known mythical world. It is a large sea serpent that lives deep in the ocean depths. Legends say the Leviathan stretches hundreds of feet in length. It has been known to destroy entire fleets of ships with the water it displaces while moving. When it impacts the ocean floor, the Earth’s tectonic plates shift and cause tsunamis. The power and viciousness of the creature should be avoided at all costs, and its slumber should never be disturbed. [attr="class","beastiary"] [attr="class","title"]LION TURTLE [attr="class","header-legendary"]XX [attr="class","content"] [attr="class","creatureimg"] A massive turtle with the mane of a lion. Their shell is so large that small islands tend to form on top of them with their own ecosystems. Lionturtles are said to be incredibly wise and gentle creatures who value preserving nature and order above all else. Meeting a Lion Turtle can provide such insight, that it has often brought those who do so to a state of enlightenment. However, should they be forced to fight or defend, they are one of the deadliest creatures one can encounter. [attr="class","beastiary"] [attr="class","title"]MAGMIN** [attr="class","header-uncommon"]XX [attr="class","content"] [attr="class","creatureimg"] A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. It stands no more than a foot tall. Even when it isn't ablaze and radiating heat like a bonfire, small jets of flame erupt from its porous skin. They eat wood and coal to continue to fuel their body’s inner flame. Normally found in volcanic areas, magmin may occasionally find themselves in unfamiliar environments which normally ends in a wildfire being started. Their propensity for fire and havoc makes them ideal for spreading chaos and destruction. Although its flame is potent, the magmin's hard magma shell prevents it from instantly igniting everything it comes into contact with. However, like the fires inside them, magmins are capricious and unpredictable. [attr="class","beastiary"] [attr="class","title"]MANTICORE [attr="class","header-rare"]XXXX [attr="class","content"] [attr="class","creatureimg"] A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature's back, and its long tail ends in a cluster of deadly spikes that can impale prey at impressive range. Manticores are fierce killers that hunt far and wide for prey. A manticore begins its attack with a volley of tail spikes, then lands and uses its claws and bite. A manticore isn't particularly bright, but it possesses a malevolent nature and the ability to converse. In the course of attacking, it mocks its foes and offers to kill them swiftly if they beg for their lives. If a manticore sees an advantage to be gained by sparing a creature's life, it does so, asking for a tribute or sacrifice equal to its loss of food. [attr="class","beastiary"] [attr="class","title"]MIMIC [attr="class","header-uncommon"]XXX [attr="class","content"] [attr="class","creatureimg"] Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey. Mimics can alter their outward texture to resemble wood, stone, and other basic materials, and they have evolved to assume the appearance of objects that other creatures are likely to come into contact with. A mimic in its altered form is nearly unrecognizable until potential prey blunders into its reach, whereupon the monster sprouts pseudopods and attacks. When it changes shape, a mimic excretes an adhesive that helps it seize prey and weapons that touch it. The adhesive is absorbed when the mimic assumes its amorphous form and on parts the mimic uses to move itself. Mimics live and hunt alone, though they occasionally share their feeding grounds with other creatures. [attr="class","beastiary"] [attr="class","title"]MINOTAUR [attr="class","header-rare"]XXX [attr="class","content"] [attr="class","creatureimg"] A humanoid hybrid of a bull and man. Most minotaurs are solitary carnivores that roam labyrinthine dungeons, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey. The scent of blood, the tearing of flesh, and the cracking of bones spur a minotaur's lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don't respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control. [attr="class","beastiary"] [attr="class","title"]OGRE [attr="class","header-uncommon"]XXXX [attr="class","content"] [attr="class","creatureimg"] Ogres are as lazy of mind as they are strong of body. They live by raiding, scavenging, and killing for food and pleasure. The average adult specimen stands between 9 and 10 feet tall and weighs close to a thousand pounds. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre's wrath in an instant- as can stealing from it, bumping, jabbing, or prodding it, laughing, making faces, or simply looking at it the wrong way. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash. Ogres believe what they are told and are easy to fool or confuse, but they break things they don't understand. An ogre sleeps in caves, animal dens, or under trees until it finds a cabin or isolated farmhouse, whereupon it kills the inhabitants and lairs there. [attr="class","beastiary"] [attr="class","title"]OWLBEAR*** [attr="class","header-rare"]XXXX [attr="class","content"] [attr="class","creatureimg"] Feathers cover the thick, shaggy coat of its bearlike body, and the limpid pupils of its great round eyes stare furiously from its owlish head. The owlbear's reputation for ferocity, aggression, stubbornness, and sheer ill temper makes it one of the most feared predators of the wild. There is little, if anything, that a hungry owlbear fears. Even monsters that outmatch an owlbear in size and strength avoid tangling with it, for this creature cares nothing about a foe's superior strength as it attacks without provocation. An owlbear makes its den in a cave or ruin littered with the bones of its prey. It drags partially devoured kills back to its den, storing portions of the carcass among the surrounding rocks, bushes, and trees. The scent of blood and rotting flesh hangs heavy near an owlbear's lair, attracting scavengers and thus luring more prey. Owl bears hunt alone or in mated pairs. [attr="class","beastiary"] [attr="class","title"]PEGASUS** [attr="class","header-uncommon"]XX [attr="class","content"] [attr="class","creatureimg"] The white winged horses known as pegasi soar through the skies, a vision of grace and majesty. When they touch down on solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startles them, sending them off to fly once more among the clouds. Pegasi are highly prized as swift and reliable steeds, being faster and less temperamental than griffons, hippogriffs, and wyverns. However, these wild and shy creatures are extremely intelligent, and so can't be traditionally broken and tamed. A pegasus must be persuaded to serve a good-aligned creature as a mount, but when it does so, it forges a lifelong bond with its new companion. Pegasi mate for life, build their nests in hard-to-reach locations, and give birth to live young. [attr="class","beastiary"] [attr="class","title"]PHOENIX*** [attr="class","header-rare"]XXXX [attr="class","content"] [attr="class","creatureimg"] The phoenix is a large swan-sized scarlet magical bird with red and gold plumage, along with a golden beak and talons, black eyes, and a tail as long as a peacock's. Its scarlet feathers glow faintly in darkness, while its golden tail feathers are hot to the touch. Phoenixes will usually nest on mountain peaks and are gentle herbivores that are not known for fighting. As phoenixes approach their Burning Day they resemble a half-plucked turkey. Their eyes become dull, their feathers start to fall out, and it begins to make gagging noises. Then the bird suddenly bursts into flames only to rise from the ashes shortly after. In a number of days, they grow back to full size. Thanks to this ability, phoenixes live to an immense age. Their tears have potent healing capabilities capable of bringing a person back from even the brink of death. The phoenix song will increase the courage of the good and strike fear into the hearts of the evil. Phoenixes are capable of lifting a great weight with their tails, such as being able to effortlessly fly up a distance with four people holding on to its tail. The phoenix can also disappear and reappear at will in bursts of flames and take whoever is holding them along. They are extremely loyal creatures, and are capable of arriving to the aid of beings who share a similar devotion. [attr="class","beastiary"] [attr="class","title"]PIXIE [attr="class","header-common"]X [attr="class","content"] [attr="class","creatureimg"] Standing barely six inches tall, pixies resemble diminutive elves with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminous as the full moonrise. Curious as cats and shy as deer, pixies go where they please. They like to spy on other creatures and can barely contain their excitement around them. The urge to introduce themselves and strike up a friendship is almost overwhelming; only a pixie's fear of being captured or attacked stays its hand. Those who wander through a pixie's glade might never see the creatures, yet hear the occasional giggle, gasp, or sigh. With their innate power of invisibility, pixies rarely appear unless they wish to be seen. Pixies abhor weapons and would sooner flee than get into a physical altercation with any enemy. 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Austin
Admin
Posts: 83
Habboon Name: Spiftec
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Post by Austin on Jan 9, 2020 22:10:08 GMT -5
[nospaces] [attr="class","beastiary"] [attr="class","title"]PSEUDODRAGON* [attr="class","header-uncommon"]X [attr="class","content"] [attr="class","creatureimg"] The elusive pseudodragon dwells in the quiet places of the world, making its home in the hollows of trees and small caves. With its red-brown scales, horns, and a maw filled with sharp teeth, a pseudodragon resembles a tiny red dragon the size of a cat, but its disposition is playful. Pseudodragons have little interest in other creatures, and they avoid them whenever possible. If it is attacked, a pseudodragon fights back using the poisonous stinger at the tip of its tail, one jab of which can cause heavy swelling and itching for hours. A pseudodragon often vocalizes animal noises. A rasping purr indicates pleasure, while a hiss means unpleasant surprise. A bird-like chirping represents desire, and a growl always means anger or discontent. [attr="class","beastiary"] [attr="class","title"]WURM [attr="class","header-titan"]XXXXX [attr="class","content"] [attr="class","creatureimg"] An astronomically large creature of legendary status and proportion. It is one of the four Titan-level beasts in the known mythical world. It is a large serpent-like being that stretches hundreds of feet according to legend. It has thick tan scales across its back that protect it from heat and attack. Its mouth is lined with razor sharp teeth across every inch. It dwells deep in the sands of the Sahara Desert, occasionally surfacing to eat entire packs of camel whole. It is said that when it moves, it displaces so much sand that dunes are created and swept aware in mere moments. Avoid this terror at all costs. [attr="class","beastiary"] [attr="class","title"]WENDIGO [attr="class","header-common"]XXX [attr="class","content"] [attr="class","creatureimg"] Gaunt to the point of emaciation, its desiccated skin pulled tightly over its bones. With its bones pushing out against its skin, its complexion the ash-gray of death, and its eyes pushed back deep into their sockets, the Wendigo looked like a gaunt skeleton recently disinterred from the grave. What lips it had were tattered and bloody. Unclean and suffering from suppuration of the flesh, the Wendigo gave off a strange and eerie odor of decay and decomposition, of death and corruption. It is an isolationist that inhabits dying sects of forest. It specifically targets humans as it enjoys the taste of human flesh above all else. It eviscerates its target’s flesh with its long claws and razor sharp teeth. [attr="class","beastiary"] [attr="class","title"]SAHUAGIN [attr="class","header-common"]XXX [attr="class","content"] [attr="class","creatureimg"] A predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties. Sahuagin are driven into a frenzy by the smell of fresh blood. They also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them. [attr="class","beastiary"] [attr="class","title"]SPHINX*** [attr="class","header-legendary"]XXXX [attr="class","content"] [attr="class","creatureimg"] A creature with the head of a human, the body of a lion, and the massive wings of an eagle. It can stand up to 15 feet high. In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed to pass its tests lie scattered around its lair. Its great wings sweep along its flanks, its tawny leonine body rippling with muscle and possessed of forepaws powerful enough to tear a humanoid in half. Sphinxes test the worth of those who seek the treasures of the gods, whether forgotten secrets or mighty spells, artifacts or magical gateways. Creatures that choose to face a sphinx's test are bound to that test unto death, and only those worthy will survive it. The rest the sphinx destroys. A sphinx maintains its vigil tirelessly, not needing to sleep or eat. It rarely engages with others of its kind, knowing no other life except its sacred mission. Mortals that encounter sphinxes do so most often in ancient tombs and ruins. [attr="class","beastiary"] [attr="class","title"]THUNDERBIRD*** [attr="class","header-rare"]XXX [attr="class","content"] [attr="class","creatureimg"] The Thunderbird is a large, magical avian beast native to North America, and most commonly found in Arizona in the southwestern United States. A close relative of the Phoenix, the Thunderbird can create storms as it flies and is highly sensitive to danger. They possess three pairs of powerful wings, and have feathers that shimmer with cloud-like patterns. The Thunderbird is known to change colors as it summons storms, its iridescent feathers shifting from various shades of gold to electrifying blue, to grey and silver, to white, and even to deep navy. These creatures typically avoid human interaction and only come down from the clouds to pick up their dinner. They make their nests in high mountain peaks. [attr="class","beastiary"] [attr="class","title"]TREANT [attr="class","header-uncommon"]XX [attr="class","content"] [attr="class","creatureimg"] Awakened trees that dwell in ancient forests. Although treants prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats. Treants and powerful druids can sense when a tree has the spark of potential, and they protect such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over plants and animals. Such treants can animate plants, using them to ensnare and trap intruders. They can call wild creatures to aid them or carry messages across great distances. [attr="class","beastiary"] [attr="class","title"]TROLL [attr="class","header-uncommon"]XXX [attr="class","content"] [attr="class","creatureimg"] Born with horrific appetites, trolls eat anything they can catch and devour. Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey. Trolls normally make their homes in humid and secluded environments. [attr="class","beastiary"] [attr="class","title"]UNICORN*** [attr="class","header-rare"]XX [attr="class","content"] [attr="class","creatureimg"] Unicorns dwell in enchanted forests. A unicorn's brow sports a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain. Unicorns allow good-hearted creatures to enter their woods to hunt or gather food, but they hold evil ever at bay. Foul-hearted creatures seldom leave a unicorn's domain alive. In a unicorn's forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects, the creatures of a unicorn's domain seem quite tame. Any creature that takes a role, no matter how small, in slaying a unicorn is likely to become the target of a terrible curse. [attr="class","beastiary"] [attr="class","title"]WILL-O'-WISP [attr="class","header-common"]X [attr="class","content"] [attr="class","creatureimg"] Playful, wispy balls of light that haunt lonely places and battlefield. Will-o'-wisps look like bobbing lantern lights in the distance, although they can choose to alter their colors, or wink out completely. They tend to lead people into playful situations such as quicksand or pits. They also are known to play a game to get people to chase them, only to disappear after the person is far away from familiar settings. [attr="class","beastiary"] [attr="class","title"]WYVERN*** [attr="class","header-rare"]XXXXX [attr="class","content"] [attr="class","creatureimg"] A wyvern has two scaly legs, leathery wings, and a sinewy tail topped with its most potent weapon: a poison stinger. The poison in a wyvern's stinger can kill a creature in seconds. Extremely potent, wyvern poison burns through its victim's bloodstream, disintegrating veins and arteries on its way to the heart. As deadly as wyverns can be, however, hunters and adventurers often track them to claim the venom, which is used in alchemical compounds and to coat weapons. A wyvern doesn't fight on the ground unless it can't reach its prey by any other means, or if it has been fooled into a position from which aerial combat isn't an option. If forced into a confrontation on the ground, a wyvern crouches low, keeping its stinger poised above its head as it hisses and growls. A wyvern intent on its prey backs down only if it sustains serious injury, or if its prey eludes it long enough for another easier potential meal to wander along. If it corners a fleeing creature in an enclosure too small to enter, a wyvern guards where the quarry hides, lashing with its stinger whenever opportunity allows. [attr="class","beastiary"] [attr="class","title"]YETI [attr="class","header-uncommon"]XXXX [attr="class","content"] [attr="class","creatureimg"] These hulking creatures stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape. Folk of the high peaks travel in groups and go armed, knowing that yetis can smell living flesh from miles away. When it finds prey, a yeti moves quickly over ice and stone to claim its meal, howling to the thrill of the hunt. Even in a blizzard, the scent of its quarry draws the yeti through the cold and snow. Yetis hunt in solitude or in small family groups. When creatures flee from a yeti or engage it in battle, other yetis might catch the scent of blood and close in. The territorial yetis fight one another for the spoils of such battles, and yetis slain in the fight are also eaten, amid euphoric howls. An abominable yeti is larger than a normal yeti, standing three times as tall as a human. It typically lives and hunts alone, though a pair of abominable yetis might live together long enough to raise young. These towering yetis are highly territorial and savage, attacking and devouring any warm-blooded creatures they encounter, then scattering the bones across the ice and snow. 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