[nospaces]
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[attr="class","title"]SMUGGLER'S SHOES
[attr="class","header"]5 MEDALLIONS
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A pair of boots enchanted to allow the user to disguise their footprints/tracks with that of any mammal they have seen.
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[attr="class","title"]BEHOLDER'S AMULET
[attr="class","header"]5 MEDALLIONS
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A small red amulet that is covered in bumps and ridges. A small glass eye can pop out of the locket, and the user can see through it as long as it stays within 50 feet of them.
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[attr="class","title"]SCARFILTER
[attr="class","header"]5 MEDALLIONS
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A patchwork scarf that is enchanted to filter fresh air through the fabric when worn over the mouth/nose. (Note: This does not grant water breathing)
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[attr="class","title"]EVERCLEAN CLOTHES
[attr="class","header"]5 MEDALLIONS
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A clothing brand that is enchanted to always be clean and comfortable. They are able to repair themselves from minor rips and tears as well as being immune to staining. They come in pants and shirts, but they must be bought separately. If you pull on the tag of the clothing, they can change into different sizes, colors, or styles.
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[attr="class","title"]DESIRE REFLECTOR
[attr="class","header"]5 MEDALLIONS
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A small pocket mirror that reflects what the viewer desires most in that moment back at them. It is unique to every person.
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[attr="class","title"]RING OF THE ORCA
[attr="class","header"]5 MEDALLIONS
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An onyx ring with a milky white opal inset. When placed on the user's finger, it will extend their lung capacity of the user to 15 minutes before needing another breath. If worn underwater, it will also web the user's fingers and toes to help them swim easier. This ring should not be worn for more than an hour at a time, or the user's lungs may suffer from exhaustion.
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[attr="class","title"]SINNER STONE
[attr="class","header"]6 MEDALLIONS
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A smooth onyx stone with a unique effect. When picked up with a bare hand, it will magically force the hand to close around it in a tight grip. The only way to release the stone is to confess a sin. Once done, the stone will glow red and the holder will be able to drop it.
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[attr="class","title"]LIAR'S NEEDLE
[attr="class","header"]6 MEDALLIONS
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A sewing needle that is activated by the owner pricking their finger on it. Once done, the needle will levitate near the owner. Whenever someone lies within earshot, it will prick them. This includes the owner. The effect lasts for 10 minutes.
[attr="class","candies"]
[attr="class","title"]GOLDEN ACORN
[attr="class","header"]6 MEDALLIONS
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A mini oak sapling that grows one golden acorn per day. If the acorn is not used by the end of the day, it fades to a normal acorn. When a golden acorn is thrown into grass or soil, it will instantly grow into a 20 foot tall oak tree.
[attr="class","candies"]
[attr="class","title"]MOONSHOES
[attr="class","header"]6 MEDALLIONS
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A pair of gray converse that are enchanted to give the wearer moon-like gravity when they jump.
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[attr="class","title"]ETHEREAL STRIDERS
[attr="class","header"]7 MEDALLIONS
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Sneakers that are enchanted to allow the wearer to run on an degree of surface as if it were ground level. To activate and deactivate them, the user must click the shoes together. Once activated they will be able to stand, walk, or run on any degree of surface up to 90 degrees as if it were flat.
[attr="class","candies"]
[attr="class","title"]HEARTSTONE
[attr="class","header"]7 MEDALLIONS
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A small stone that shines red like a ruby. When a drop of someone's blood is added to it, the stone will emit a soft glow that goes in line with the person's heartbeat. If a person connected to a heartstone dies, the stone will turn a dull black and stop glowing.
[attr="class","candies"]
[attr="class","title"]HEARING HORN
[attr="class","header"]8 MEDALLIONS
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A ram's horn that is hollowed out. It gives the user enhanced hearing in the ear the horn is pressed to. They sell smaller versions that are enchanted down to the size of an earring that has the similar effect on the ear it is worn on.
[attr="class","candies"]
[attr="class","title"]BOTTLE O' SPARKS
[attr="class","header"]8 MEDALLIONS
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A glass mason jar with a tin lid. If open, any lightning generated in the area (room) will be redirected into the jar. The lid can be placed on after to capture the lightning. When the lid is removed again, the lightning will be expelled back out in the direction of the opening. It can only hold one charge of lightning at a time. Any more than will shatter the jar.
[attr="class","candies"]
[attr="class","title"]SNEAK SATCHEL
[attr="class","header"]9 MEDALLIONS
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A brown leather satchel that is enchanted to hide and protect objects placed in it. When the satchel is opened by anyone other than the owner, it will appear empty. If someone besides the owner sticks their hand in to retrieve something, the bag will bite their hand.
[attr="class","candies"]
[attr="class","title"]STASIS STOPWATCH
[attr="class","header"]9 MEDALLIONS
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A stopwatch that will freeze the user in a stasis state for 10 seconds when the crown is pressed. While in stasis, the user is unable to do anything, but is also immune to all damage.
[attr="class","candies"]
[attr="class","title"]DUPLO-POUCH
[attr="class","header"]9 MEDALLIONS
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A cloth fanny pack that is enchanted to create a duplicate of whatever object is placed into it. These duplicates do not hold the same value as the originals, merely adopting their looks. For example: food would hold no nutritional value, gemstones will be made of glass, magical items will be normal, etc. Duplicated objects last for one hour before turning to dust.
[attr="class","candies"]
[attr="class","title"]HEXTECH BOARD
[attr="class","header"]10 MEDALLIONS
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A hextech board is described under the Alchemist guidelines. Buying this allows the user to be given a hextech board from a NPC alchemist character.
[attr="class","candies"]
[attr="class","title"]OFFENSIVE GAUNTLET
[attr="class","header"]10 MEDALLIONS
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An offensive gauntlet is described under the Alchemist guidelines. Buying this allows the user to be given an offensive gauntlet from a NPC alchemist character.
[attr="class","candies"]
[attr="class","title"]DEFENSIVE GAUNTLET
[attr="class","header"]10 MEDALLIONS
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A defensive gauntlet is described under the Alchemist guidelines. Buying this allows the user to be given a defensive gauntlet from a NPC alchemist character.
[attr="class","candies"]
[attr="class","title"]LOCATION LENSE
[attr="class","header"]10 MEDALLIONS
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A magnifying glass that will reveal the tracks of one person or creature that has passed through the area in the past hour.
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[attr="class","title"]MIMIC COIN
[attr="class","header"]10 MEDALLIONS
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When placing the coin under their tongue, this coin will transform the user into a random non-magical item, object, or piece of furniture for 20 minutes. The item or group of items turned into will be the same general size as the user. If the item(s) sustains any damage, the user will be transformed back.
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[attr="class","title"]MILKY WAY BAR
[attr="class","header"]11 MEDALLIONS
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A magic ingot of metal that looks to be made of stardust. It sits about 8 inches in length and weighs around 5 pounds. While it is lightweight, it also has the durability of steel. By concentrating, the user can morph the metal into different tools/objects (such as a key, small hammer, etc.) of the same size and weight. It cannot be split to create multiple things. Usually bought by young alchemists to practice property changes.
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[attr="class","title"]CUCKCOO CLUSTER
[attr="class","header"]12 MEDALLIONS
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A glass orb the size of a billiard ball with a wind-up clock on the inside. When wound, it will slow down all non-magical, non-organic objects in a 20 foot radius to a snail's crawl until the wind-up is done (1 minute).
[attr="class","candies"]
[attr="class","title"]QUIET WHISTLE
[attr="class","header"]13 MEDALLIONS
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A small dog whistle that is enchanted to nullify all sound in a 10 foot radius centered on the user for 10 minutes.
[attr="class","candies"]
[attr="class","title"]CHAMELEON CLOAK
[attr="class","header"]15 MEDALLIONS
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A multi-colored cloak that is enchanted to change colors and texture to blend into the wearer's current environment.
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[attr="class","title"]BESTIAL TOTEM
[attr="class","header"]15 MEDALLIONS
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A 3-inch tall block of wood that will take the shape of the spirit animal of the first person to touch it, and will retain that shape. When activated, the animal totem's eyes will glow and the user will be imbued with one physical attribute of said animal. (EX: Talons of a hawk)
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